You can simply add more multipliers to that calculation (Uncanny Luck, weapon conversions, Blood Slaughter etc.).īerserker/Fighter has one of the highest "passive" melee crit conversion rates of all multiclasses. So you'll have a 37% chance NOT to convert - or in other words a 66% chance to convert. Multiply the chances NOT to convert (so for example Berserker Frenzy has a 70% chance not to convert - or a 0.7 multiplier).Ġ.7 Berserker Frenzy * 0.7 Barbaric Blow * 0.75 Disciplined Strikes = roughly 0.37. Thus, the stacking is a series of chances. If not, then Disciplined Strikes gets checked and so on until one triggers or all got checked without success. So in your example first Berserker Frenzy checks if it will convert a hit to a crit. If you pick human your RES is 4 minimum instead of 3.Ĭonversions will get rolled one after the other until they all got rolled or until one actually converts. I would go with something like this I guess: If you're not planning to have high deflection (difficult anyway because of Frenzy) you can dump it to 3. PER is nice to have, not only for early game accuracy but also because you need it for discovering traps and other secrets. I thingk I would settle around 13-15 or something like that.ĭEX is a multplicative damage influencer. You'll get +5 from Frenzy anyway and maxed Might also means maxed self damage from Berserker Frenzy - which can get really hefty at higher levels due to power level scaling (yes, the self damage scales up as well). I'm a sucker for INT so I would always go for high INT (it's also great with Unbending). non-poison-immune bosses) and you can get it quite early. The Willbreaker is the best Morning Star in most situations. The Morning Star has lower base dmg than the Great Sword - but base dmg is less important than PEN. In addition to that (especially important with Devoted who doesn't want to switch ot another weapon type), Morning Star has decent PEN (unlike Great Sword) and two damage types (crush/pierce) which is a great combo imo because often enemies who are resistant to pierce dmg are often especially vulnerable to crush dmg. Some of theoir best spells target fortitude, too. It also shines when it debuffs fortitude for your party's casters. It makes the -25% dmg from the modal totally worth it.Īttacks like Mule Kick or Clear Out trget fortitude to being with, so again the Morning Star shines. The Barb can also apply Staggered automatically via Spirit Frenzy which is another -10 fortitude on top of the -25. The Morning Star modal "Body Blows" does -25 fortitude which is a huge debuff. Once inside the Temple of Toamowhai, the players can participate in a number of challenges at the Pool of Memories, specifically crafted to provide a combat challenge for the players.If you want to use a two handed weapon then Morning Star is the best pick for a Brute imo.īrute gets "Brute Force" (how fitting) from the Barbarian side which lets the Barbarian target fortitude for his attacks if it is lower than the defense his action was originally targeting. The DLC starts automatically upon entering the world map (only if have finished He Waits in Fire). Survive the trials and whims of the spirits and their worshipers to prove you stand above even the greatest the Deadfire has to offer.Slay your way through the most challenging foes you have ever faced, both past and present.Seek glory, treasure, and truth in an arena designed to test the mettle of you and your party.In this new DLC for Pillars of Eternity II: Deadfire: Something corrupts the spirits that dwell in the very stones of the crucible, and only you can uncover its secrets. Prove your worth in the crucible of Kazuwari, where the arena's masters and their worshipers exalt the victorious and delight in the blood forfeited by the defeated.
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